• As soon as you send the signal to the USB, it will work. It is a DIV, not a mixer. The computer will play the signal back as though it were an audio amplifier • The Divider has an 8-bit digital to analog input, but the computer only sees the 5-bit analog input. I do not know if this is a limitation of the audio input on your computer, or if this is a limitation of the USB port on your computer. • If your computer has an optional USB 2.0 port that allows much faster transfer speeds, you can get a speed increase of about 10x. I believe this was added with the 2.0 spec, but I am not sure. • The USB 2.0 port is actually an enhanced Audio/Video port. It looks like a regular audio port, but also has a video port. If you have a device that has a video output, you can plug it into this port and send the video to a monitor, TV or projector. The only real limitation is that you cannot split the signal, but the audio and video channels are linked, and usually will act as if the video output was a stereo or surround-sound output. • I do not know if the Divider can be used with a program like Fl Studio to send the audio to a computer as a record. I would need to check with that. If you do that, please let me know. • I do not know if any voltage regulators are needed for the Divider, but I imagine if you have a 12V car stereo, that 12V supply could be used to power the Divider. • I do not know if the Divider supports the ability to send the signal to multiple computer at the same time. For instance, if you want to have two different songs playing at the same time, this device could be used to do that. At this point, you would have to have two different inputs on your computer. I have never used two audio inputs on a computer. • This circuit is made using digital components, so I believe it is fairly noise free. When we built this, we used through the use of an inductor, the transistors have enough protection to handle the noise level of most audio products. • With the Divider, you can have two outputs and have the amplitude of each audio channel controlled separately, or you can have one output and the amplitude
Create a waveform containing a sequence of 50 (or 25, or more) repetitions of a square wave of amplitude given. The waveform will have a length defined by the number of waveforms specified (50 in this case). The waveform will be created with only the width and amplitude set, the length will be calculated automatically from the amplitudes. The waveform is stored in the second window. KEYMACRO(0): Draws the waveform into the specified window. ; Create a waveform containing a sequence of 5 repeats of a square wave of amplitude 0.1 ; The waveform will have a length of 5 waves, with the width being 0.1. ; The waveform is drawn to the specified window. ; ; Supported: ; - - GUI=ON ; - - Draws a window to hold the waveform ; - - Bounds=ON ; - - Creates the window with a width and height ; - - Amplitude=ON ; - - Creates the waveform with the specified amplitude KEYMACRO(5); Length of the waveform KEYMACRO(0.1); Amplitude of the waveform ; Calculate the length of the waveform based on the amplitude. ; The calculated waveform will be of the width set in the GUI. KEYMACRO(LENGTH=pow(amplitude,2) + 1); Length of the waveform ; Draws the waveform in the window defined by the GUI. ; Each pixel drawn in the window is one of the waveform. ; Only the amplitude changes each time. ; The height of the waveform depends on the amplitude. ; ; Supported: ; - - GUI=ON ; - - Draws a window to hold the waveform ; - - Bounds=ON ; - - Creates the window with a width and height ; - - Amplitude=ON ; - - Creates the waveform with the specified amplitude ; ; WARNING: This function may crash your application if it gets called with bad data. ; This happens when the amplitude is set to zero, for example. ; ; @Inputs: ; - GUI: Flag indicating if the GUI should be enabled or not. ; - Bounds: Left, right, top, bottom: Rectangle defining the bounds of the window. b78a707d53
Sine generator numbers generated. Example: The output is a sine wave with a period of 33 milliseconds. Sinewave generator numbers generated. Example: The output is a sine wave with a period of 33 milliseconds and with an amplitude of 50% of the value of the input signal. Sine-wave synchronous signal generator. A sine-wave synchronous signal generator generates a sine-wave signal that is synchronous to an input signal over the same frequency range as the input signal. If the input signal has a frequency of 1 kHz, the output signal has a frequency of 1 kHz. Note: A square-wave synchronous signal generator has the same properties and capabilities as a sine-wave synchronous signal generator. Example: The output signal has a frequency of 1 kHz and an amplitude of 50% of the input signal. Square-wave synchronous signal generator. A square-wave synchronous signal generator generates a square-wave signal that is synchronous to an input signal over the same frequency range as the input signal. If the input signal has a frequency of 1 kHz, the output signal has a frequency of 1 kHz. Note: A sine-wave synchronous signal generator has the same properties and capabilities as a square-wave synchronous signal generator. Example: The output signal has a frequency of 1 kHz and an amplitude of 50% of the input signal. Cosine wave synchronous signal generator. A cosine wave synchronous signal generator generates a cosine-wave signal
Reduce the amplitude of the input signal. The input signal is reduced in amplitude according to the factor given. Available parameters: Factor -> amplitude reduction factor. Factor -> amplitude level change. Examples:  
Minimum: OS: Windows XP SP2 (SP3 or later for 64-bit) with DirectX 9.0c Processor: 1.6 GHz Pentium 4 or later Memory: 1 GB RAM Recommended: OS: Windows 7 (64-bit) or Windows Vista (64-bit) with DirectX 9.0c Processor: 2.0 GHz Intel Core i5 or later Memory: 2 GB RAM Tracked: Windows 10 (64-bit) with DirectX 11.
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